Easy mode: pretty full access to console commands apart setting xp and money, x2/x3 multiplier to cash from harvest, normal noise and normal visibility, normal ammo, x0.1/x0.3 multipier to trophy, scores and leaderboards. Creative mode: full access to console commands, much more less noise and much more less visibility, infinite ammo, no trophy, no score, no leaderboards.To make the game still interesting and avoiding insane cheating through the use of console, I politely ask you to consider introducing at least four different game modes: IMHO at least getting and setting PCs positions, reset all animals in reserve, spawn of animals, getting and setting every xp and money to PCs, getting and setting time of day are the very basic commands needed. Also, if the game is also financed by DLC selling, I understand that letting full mod support could destroy the monopoly of the devs on introducing new and changing game mechanics, reducing further the possible incomes.īut a command console with very basic commands doesn't seem to me an overwhelming task to implement, neither a dangerous threat to possible incomes. I understand that if a game isn't developed since the very beginning with mod support it is really hard to introduce it later.
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